17 lines
493 B
GDScript
17 lines
493 B
GDScript
extends MeshInstance2D
|
|
|
|
var crt_shader = preload("res://shaders/warp_shader.gdshader")
|
|
|
|
func _ready() -> void:
|
|
pass
|
|
|
|
# Adjust some uniforms
|
|
#material.set_shader_param("brightness", 1.2)
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
print(DisplayServer.window_get_size().x)
|
|
print(DisplayServer.window_get_size().y)
|
|
mesh.size.x = DisplayServer.window_get_size().x * 4
|
|
mesh.size.y = DisplayServer.window_get_size().y * 4
|