Files
JumpRopeOldTech/saw_swinging_b.gd
T
TheRailGoat 43b38b2428
ci/woodpecker/push/woodpecker Pipeline was successful
Saw updates + experimental new level
2026-10-28 23:28:40 -05:00

29 lines
968 B
GDScript

extends Node2D
@export var max_distance = 260.0
@export var spawn_delay = 0.0
var alt_position = Vector2(position.x + max_distance,0)
@export var halfswing_cw = false
@export var halfswing_ccw = false
@export var halfswing_cw_2 = false
@export var halfswing_ccw_2 = false
func _ready() -> void:
alt_position = Vector2(position.x + max_distance,0)
func _process(delta: float) -> void:
await get_tree().create_timer(spawn_delay).timeout
if halfswing_cw: $AnimationPlayer.play("halfswing_cw")
elif halfswing_ccw: $AnimationPlayer.play("halfswing_ccw")
elif halfswing_cw_2: $AnimationPlayer.play("halfswing_cw_2")
elif halfswing_ccw_2: $AnimationPlayer.play("halfswing_ccw_2")
else:
$AnimationPlayer.play("RESET")
%Player2D.is_on_moving_platform = false
func on_contact(body: Node2D) -> void:
if body==%Player2D and %Player2D.death_cooldown == 0:
print("SLASH KILL")
%Player2D/Jetpack/DeathSound.play()
%Player2D.on_death(false,%Player2D.position)