extends Node2D @export var max_distance = 260.0 @export var spawn_delay = 0.0 var alt_position = Vector2(position.x + max_distance,0) @export var halfswing_cw = false @export var halfswing_ccw = false @export var halfswing_cw_2 = false @export var halfswing_ccw_2 = false func _ready() -> void: alt_position = Vector2(position.x + max_distance,0) func _process(delta: float) -> void: await get_tree().create_timer(spawn_delay).timeout if halfswing_cw: $AnimationPlayer.play("halfswing_cw") elif halfswing_ccw: $AnimationPlayer.play("halfswing_ccw") elif halfswing_cw_2: $AnimationPlayer.play("halfswing_cw_2") elif halfswing_ccw_2: $AnimationPlayer.play("halfswing_ccw_2") else: $AnimationPlayer.play("RESET") %Player2D.is_on_moving_platform = false func on_contact(body: Node2D) -> void: if body==%Player2D and %Player2D.death_cooldown == 0: print("SLASH KILL") %Player2D/Jetpack/DeathSound.play() %Player2D.on_death(false,%Player2D.position)