Files
JumpRopeOldTech/teleporter.gd
T
2026-10-16 21:37:07 -05:00

29 lines
791 B
GDScript

extends Node2D
@export var paired_teleporter: String
var checked_teleport
var telecam_speed_mult = 4
func _ready() -> void:
add_to_group("TELEPORTERS")
func check_for_pair() -> String:
print(paired_teleporter)
return paired_teleporter
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
pass
func _on_contact(body) -> void:
#print("PASSED OVER TELEPORTER")
#get_tree().call_group("TELEPORTERS","check_for_pair")
for teleporter in get_tree().get_nodes_in_group("TELEPORTERS"):
if teleporter != self:
if teleporter.paired_teleporter == paired_teleporter and %Player2D.teleport_cooldown == 0:
%Player2D.get_node("Camera2D").position_smoothing_enabled = false
body.set_position(teleporter.get_position())
%Player2D.on_teleport()