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JumpRopeOldTech/interactable.gd
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2026-10-17 23:03:24 -05:00

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GDScript

class_name Interactable
extends Node2D
signal interacted
var checked_teleport
var telecam_speed_mult = 4
var enabled = true
var cooldown = 2
var is_interactable = false
func disable():
enabled = false
$Sprite2D.modulate = Color.DARK_ORANGE
func enable():
enabled = true
$Sprite2D.modulate = Color.WHITE
func _process(delta: float) -> void:
if not (is_interactable and Input.is_action_just_released("interact")):
return
interacted.emit()
func _physics_process(delta: float) -> void:
pass
func _on_approach(body) -> void:
if body!=%Player2D:
return
is_interactable = true
$Sprite2D/ButtonPrompt.show()
func _on_abandon(body) -> void:
if body!=%Player2D:
return
is_interactable = false
$Sprite2D/ButtonPrompt.hide()