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JumpRopeOldTech/spike.gd
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Debugman a5ce3103f4
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Spooky ghosts
2026-10-17 17:44:38 -05:00

16 lines
273 B
GDScript

extends Node2D
func _ready() -> void:
pass
func _process(delta: float) -> void:
pass
func on_contact(body: Node2D) -> void:
if body==%Player2D:
print("SLASH KILL")
%Player2D/Jetpack/DeathSound.play()
%Player2D.on_death(false,%Player2D.position)
print(body)