19 lines
536 B
GDScript
19 lines
536 B
GDScript
extends TextureButton
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var first_press = false
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func _ready() -> void:
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pass
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func _process(delta: float) -> void:
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pass
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func _on_toggled(toggled_on: bool) -> void:
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if !first_press:
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first_press = true
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%Player2D.get_node("BackgroundMusic").play()
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%Player2D.get_node("MeditateMusic").play()
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toggled_on = !toggled_on
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%Player2D.get_node("BackgroundMusic").stream_paused = !%Player2D.get_node("BackgroundMusic").stream_paused
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%Player2D.get_node("MeditateMusic").stream_paused = !%Player2D.get_node("MeditateMusic").stream_paused
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