Files
JumpRopeOldTech/warp_shader.gd
T
2026-10-17 12:21:33 -05:00

17 lines
493 B
GDScript

extends MeshInstance2D
var crt_shader = preload("res://shaders/warp_shader.gdshader")
func _ready() -> void:
pass
# Adjust some uniforms
#material.set_shader_param("brightness", 1.2)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
print(DisplayServer.window_get_size().x)
print(DisplayServer.window_get_size().y)
mesh.size.x = DisplayServer.window_get_size().x * 4
mesh.size.y = DisplayServer.window_get_size().y * 4