Files
yagigreg 93baf56fd5
ci/woodpecker/push/woodpecker Pipeline was successful
Move interactable input handling into Player2D so we can selectively block it from working if OldComputer is open
We probably could have special-cased that check in Interactable now that I think about it
2026-10-18 02:05:51 -05:00

44 lines
835 B
GDScript

class_name Interactable
extends Node2D
signal interacted
var checked_teleport
var telecam_speed_mult = 4
var enabled = true
var cooldown = 2
var _is_interactable = false
func disable():
enabled = false
$Sprite2D.modulate = Color.DARK_ORANGE
func enable():
enabled = true
$Sprite2D.modulate = Color.WHITE
func is_interactable() -> bool:
return _is_interactable
func interact() -> void:
if not is_interactable():
return
interacted.emit()
func _physics_process(delta: float) -> void:
pass
func _on_approach(body) -> void:
if body!=%Player2D:
return
_is_interactable = true
self.add_to_group("nearby_interactables")
$Sprite2D/ButtonPrompt.show()
func _on_abandon(body) -> void:
if body!=%Player2D:
return
_is_interactable = false
self.remove_from_group("nearby_interactables")
$Sprite2D/ButtonPrompt.hide()