Test
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@@ -7,6 +7,7 @@ const FRICTION = 100
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const GRAVITY_MULT = 0.8
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const JUMP_VELOCITY = -410.0
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const DASH_LENGTH = 0.2
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const BACKGROUND_COLOR = Color.SANDY_BROWN
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var fall_timer = 0.0
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var teleport_cooldown = 0
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@@ -42,13 +43,13 @@ func on_teleport():
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await get_tree().create_timer(1).timeout
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teleport_cooldown = 0
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func spawn_ghost(position):
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func spawn_ghost(ghost_position):
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var ghost = preload("res://ghost.tscn")
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ghost = ghost.instantiate()
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get_parent().add_child(ghost)
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print(ghost)
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print(ghost.position)
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ghost.position = position
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ghost.position = ghost_position
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func on_death(instant = false, player_position = position):
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if !instant:
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@@ -127,7 +128,7 @@ func _process(delta: float) -> void:
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velocity.x = move_toward(velocity.x, 0, FRICTION)
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$Sprite2D.play("idle")
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$Sprite2D/HatSprite.play("idle")
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$Parallax2D/Sprite2D.modulate = Color.CORAL
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$Parallax2D/Sprite2D.modulate = BACKGROUND_COLOR
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for hidden_object in get_tree().get_nodes_in_group("Hidden"):
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hidden_object.hide()
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