Test
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After Width: | Height: | Size: 461 B |
@@ -0,0 +1,43 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://m5djssna67e1"
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path="res://.godot/imported/frame3.png-5f06f474fd9005328c0dc7516fb0f5cf.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://art/player/crouch/frame3.png"
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dest_files=["res://.godot/imported/frame3.png-5f06f474fd9005328c0dc7516fb0f5cf.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/high_quality_mode=0
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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mipmaps/preserve_alpha_test_coverage=false
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mipmaps/alpha_test_threshold=0.5
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -0,0 +1,11 @@
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extends AudioStreamPlayer2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#AudioServer.
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@@ -0,0 +1 @@
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uid://544kxhmunfcp
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@@ -0,0 +1,9 @@
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extends RigidBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_to_group("Hidden")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@@ -0,0 +1 @@
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uid://dcesonmhay5vo
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@@ -0,0 +1,31 @@
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[gd_scene format=3 uid="uid://b5ssjxl1l3fx0"]
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[ext_resource type="Script" uid="uid://dcesonmhay5vo" path="res://hidden_vertical_long_block.gd" id="1_tmhet"]
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[ext_resource type="PackedScene" uid="uid://ckqable762x8v" path="res://block.tscn" id="2_667v4"]
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[node name="HiddenVerticalLongBlock" type="RigidBody2D" unique_id=925152188]
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visible = false
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rotation = 1.5707964
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gravity_scale = 0.0
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freeze = true
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script = ExtResource("1_tmhet")
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[node name="Block" parent="." unique_id=1409784601 instance=ExtResource("2_667v4")]
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[node name="Block2" parent="." unique_id=54235726 instance=ExtResource("2_667v4")]
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position = Vector2(15.999999, -9.536743e-07)
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[node name="Block3" parent="." unique_id=474997430 instance=ExtResource("2_667v4")]
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position = Vector2(-15, 0)
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[node name="Block4" parent="." unique_id=1125897933 instance=ExtResource("2_667v4")]
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position = Vector2(32, -1.9073486e-06)
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[node name="Block5" parent="." unique_id=1104682129 instance=ExtResource("2_667v4")]
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position = Vector2(-31, 0)
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[node name="Block6" parent="." unique_id=200247655 instance=ExtResource("2_667v4")]
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position = Vector2(48, -1.9073486e-06)
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[node name="Block7" parent="." unique_id=519163182 instance=ExtResource("2_667v4")]
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position = Vector2(-47, 3.8146973e-06)
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+4
-3
@@ -7,6 +7,7 @@ const FRICTION = 100
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const GRAVITY_MULT = 0.8
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const JUMP_VELOCITY = -410.0
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const DASH_LENGTH = 0.2
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const BACKGROUND_COLOR = Color.SANDY_BROWN
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var fall_timer = 0.0
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var teleport_cooldown = 0
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@@ -42,13 +43,13 @@ func on_teleport():
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await get_tree().create_timer(1).timeout
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teleport_cooldown = 0
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func spawn_ghost(position):
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func spawn_ghost(ghost_position):
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var ghost = preload("res://ghost.tscn")
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ghost = ghost.instantiate()
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get_parent().add_child(ghost)
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print(ghost)
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print(ghost.position)
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ghost.position = position
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ghost.position = ghost_position
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func on_death(instant = false, player_position = position):
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if !instant:
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@@ -127,7 +128,7 @@ func _process(delta: float) -> void:
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velocity.x = move_toward(velocity.x, 0, FRICTION)
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$Sprite2D.play("idle")
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$Sprite2D/HatSprite.play("idle")
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$Parallax2D/Sprite2D.modulate = Color.CORAL
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$Parallax2D/Sprite2D.modulate = BACKGROUND_COLOR
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for hidden_object in get_tree().get_nodes_in_group("Hidden"):
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hidden_object.hide()
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+11
-5
@@ -3,6 +3,7 @@
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[ext_resource type="Script" uid="uid://cojhnj15psd2x" path="res://player_2d.gd" id="1_sy00s"]
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[ext_resource type="Shader" uid="uid://mmf86jusrkrr" path="res://shaders/warp_shader.gdshader" id="3_gt2ls"]
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[ext_resource type="Texture2D" uid="uid://dpdxs6gjmexgh" path="res://art/background.png" id="3_p3026"]
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[ext_resource type="Script" uid="uid://544kxhmunfcp" path="res://background_music.gd" id="3_sxtm6"]
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[ext_resource type="Texture2D" uid="uid://biv3f67rqumak" path="res://art/level_start.png" id="4_nj6as"]
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[ext_resource type="Script" uid="uid://3bqq3mfbby2c" path="res://warp_shader.gd" id="4_pmt5n"]
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[ext_resource type="Texture2D" uid="uid://ddhhtwgtowokp" path="res://art/player/crouch/frame1.png" id="6_3prq1"]
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@@ -15,6 +16,7 @@
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[ext_resource type="Texture2D" uid="uid://du5i0tg6u1lal" path="res://art/player/crystal3.png" id="8_ukfft"]
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[ext_resource type="Texture2D" uid="uid://lmje8plw76e1" path="res://art/player/idle/frame2.png" id="9_lu0ka"]
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[ext_resource type="Texture2D" uid="uid://bko8dvawpul3c" path="res://art/player/crystal4.png" id="9_ur4nw"]
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[ext_resource type="Texture2D" uid="uid://m5djssna67e1" path="res://art/player/crouch/frame3.png" id="9_w0gjo"]
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[ext_resource type="Texture2D" uid="uid://ba4kjeulthw1g" path="res://art/hats/dunce1.png" id="10_5s8kx"]
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[ext_resource type="Texture2D" uid="uid://cn31x2l44je2t" path="res://art/dash_glow.png" id="10_ur4nw"]
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[ext_resource type="Texture2D" uid="uid://biscdhn8jh8ha" path="res://art/jump_glow.png" id="11_3lee2"]
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@@ -43,6 +45,9 @@ animations = [{
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_lu0ka")
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}, {
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"duration": 1.0,
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"texture": ExtResource("9_w0gjo")
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}],
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"loop": 1,
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"name": &"crouch",
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@@ -125,6 +130,11 @@ size = Vector2(10, 16)
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[node name="Player2D" type="CharacterBody2D" unique_id=889851478]
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script = ExtResource("1_sy00s")
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[node name="BackgroundMusic" type="AudioStreamPlayer2D" parent="." unique_id=299359239]
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stream = ExtResource("12_5s8kx")
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playback_type = 1
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script = ExtResource("3_sxtm6")
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[node name="CanvasLayer2" type="CanvasLayer" parent="." unique_id=1854423107]
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[node name="WarpShader" type="MeshInstance2D" parent="CanvasLayer2" unique_id=88397728]
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@@ -158,7 +168,7 @@ position = Vector2(0, 2)
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sprite_frames = SubResource("SpriteFrames_fvyjh")
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animation = &"crouch"
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autoplay = "idle"
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frame_progress = 0.44028828
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frame_progress = 0.030440537
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[node name="HatSprite" type="AnimatedSprite2D" parent="Sprite2D" unique_id=1954184475]
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visible = false
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@@ -211,7 +221,3 @@ stream = ExtResource("20_1741q")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1294571021]
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shape = SubResource("RectangleShape2D_fj7yv")
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[node name="BackgroundMusic" type="AudioStreamPlayer2D" parent="." unique_id=2123463449]
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stream = ExtResource("12_5s8kx")
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volume_db = -5.0
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@@ -1,11 +1,8 @@
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extends RigidBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_to_group("Hidden")
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#pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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@@ -4,7 +4,6 @@
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[ext_resource type="PackedScene" uid="uid://ckqable762x8v" path="res://block.tscn" id="1_noju1"]
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[node name="VerticalLongBlock" type="RigidBody2D" unique_id=925152188]
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visible = false
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rotation = 1.5707964
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gravity_scale = 0.0
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freeze = true
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