When sarcophagus is interacted with, explicitly tell player respawn point is set.
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@@ -3,8 +3,9 @@ extends Interactable
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func _on_interacted() -> void:
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func _on_interacted() -> void:
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#%OldComputer.open()
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#%OldComputer.open()
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if %Player2D.spawn_point != global_position:
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%Player2D.spawn_point = global_position
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%Player2D.spawn_point = global_position
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%OldComputer.printline(">> Respawn point set.")
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var wanted_disk = %OldComputer.get_next_disk_num()
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var wanted_disk = %OldComputer.get_next_disk_num()
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if %Player2D.complete_objective("sarc"):
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if %Player2D.complete_objective("sarc"):
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