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@@ -123,7 +123,8 @@ func on_death(instant = false, player_position = position):
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#position = %LevelStart.position
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velocity = Vector2(0,0)
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position = spawn_point + Vector2(0,-100)
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var fall_offset = Vector2(0,-100)
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position = spawn_point# + fall_offset
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await get_tree().create_timer(0.1).timeout
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death_cooldown = 0
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