Level stuff
ci/woodpecker/push/woodpecker Pipeline was canceled

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Debugman committed 2026-10-18 21:03:50 -05:00
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commit 722f600b20
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@@ -123,7 +123,8 @@ func on_death(instant = false, player_position = position):
#position = %LevelStart.position
velocity = Vector2(0,0)
position = spawn_point + Vector2(0,-100)
var fall_offset = Vector2(0,-100)
position = spawn_point# + fall_offset
await get_tree().create_timer(0.1).timeout
death_cooldown = 0