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Debugman committed 2026-10-16 17:58:35 -05:00
commit 32f912df9e
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root = true
[*]
charset = utf-8
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
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# Godot 4+ specific ignores
.godot/
/android/
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# jump-rope
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
#if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
#velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
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uid://cojhnj15psd2x
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="JumpRope"
run/main_scene="uid://iivvrut0lfsr"
config/features=PackedStringArray("4.8", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gui]
common/auto_focus_strategy=1
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"events": [Object(InputEventJoypadMotion,
"resource_local_to_scene": false,
"resource_name": "",
"device": -1,
"axis": 0,
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"script": null
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}
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single_jump={
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"resource_name": "",
"device": -1,
"button_index": 0,
"pressure": 0.0,
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}
[input_devices]
joypads/ignore_joypad_on_unfocused_application=true
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
lights_and_shadows/multi_bounce_occlusion/enabled=true
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size = Vector2(32, 32)
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size = Vector2(32, 32)
[node name="World" type="Node2D" unique_id=1327991900]
[node name="Player2D" type="RigidBody2D" parent="." unique_id=1313639488]
position = Vector2(272, 88)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player2D" unique_id=1856010631]
shape = SubResource("RectangleShape2D_fj7yv")
[node name="Tutorial" type="Node2D" parent="." unique_id=1391494772]
[node name="Block" type="RigidBody2D" parent="Tutorial" unique_id=231931334]
position = Vector2(276, 246)
gravity_scale = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tutorial/Block" unique_id=653491508]
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texture = ExtResource("1_f3sb7")