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JumpRopeOldTech/project.godot
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2026-10-16 17:58:35 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="JumpRope"
run/main_scene="uid://iivvrut0lfsr"
config/features=PackedStringArray("4.8", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[gui]
common/auto_focus_strategy=1
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,
"resource_local_to_scene": false,
"resource_name": "",
"device": -1,
"axis": 0,
"axis_value": 1.0,
"script": null
)]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,
"resource_local_to_scene": false,
"resource_name": "",
"device": -1,
"axis": 0,
"axis_value": -1.0,
"script": null
)]
}
single_jump={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,
"resource_local_to_scene": false,
"resource_name": "",
"device": -1,
"button_index": 0,
"pressure": 0.0,
"pressed": false,
"script": null
)]
}
[input_devices]
joypads/ignore_joypad_on_unfocused_application=true
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"
lights_and_shadows/multi_bounce_occlusion/enabled=true