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root = true
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[*]
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charset = utf-8
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Godot 4+ specific ignores
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.godot/
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/android/
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://blbaaqyrt8dtk"
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path="res://.godot/imported/block.png-74e6702f7b3d16a40a8a3e197f26bf69.ctex"
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metadata={
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}
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[deps]
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source_file="res://art/block/block.png"
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dest_files=["res://.godot/imported/block.png-74e6702f7b3d16a40a8a3e197f26bf69.ctex"]
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[params]
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compress/lossy_quality=0.7
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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mipmaps/preserve_alpha_test_coverage=false
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mipmaps/alpha_test_threshold=0.5
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://67a8sefpu07d"
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valid=false
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[deps]
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source_file="res://art/block/block_normal.bmp"
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/high_quality_mode=0
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compress/lossy_quality=0.7
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compress/rdo_quality_loss=0.0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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mipmaps/preserve_alpha_test_coverage=false
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mipmaps/alpha_test_threshold=0.5
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ccxq1fh72bsdk"
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path="res://.godot/imported/player.png-99d195b4b10a03b7e1088962b50c29f4.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://art/player.png"
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dest_files=["res://.godot/imported/player.png-99d195b4b10a03b7e1088962b50c29f4.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/high_quality_mode=0
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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mipmaps/preserve_alpha_test_coverage=false
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mipmaps/alpha_test_threshold=0.5
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://3ukivvar0grw"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/high_quality_mode=0
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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mipmaps/preserve_alpha_test_coverage=false
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mipmaps/alpha_test_threshold=0.5
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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#if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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#velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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uid://cojhnj15psd2x
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="JumpRope"
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run/main_scene="uid://iivvrut0lfsr"
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config/features=PackedStringArray("4.8", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[gui]
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common/auto_focus_strategy=1
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[input]
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,
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"resource_local_to_scene": false,
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"resource_name": "",
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"device": -1,
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"axis": 0,
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"axis_value": 1.0,
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"script": null
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)]
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}
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,
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"resource_local_to_scene": false,
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"resource_name": "",
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"device": -1,
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"axis": 0,
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"axis_value": -1.0,
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"script": null
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)]
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}
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single_jump={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadButton,
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"resource_local_to_scene": false,
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"resource_name": "",
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"device": -1,
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"button_index": 0,
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"pressure": 0.0,
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"pressed": false,
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"script": null
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)]
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}
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[input_devices]
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joypads/ignore_joypad_on_unfocused_application=true
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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lights_and_shadows/multi_bounce_occlusion/enabled=true
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[gd_scene format=3 uid="uid://iivvrut0lfsr"]
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[ext_resource type="Texture2D" uid="uid://blbaaqyrt8dtk" path="res://art/block/block.png" id="1_f3sb7"]
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[ext_resource type="Texture2D" uid="uid://ccxq1fh72bsdk" path="res://art/player.png" id="1_fj7yv"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_fj7yv"]
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size = Vector2(32, 32)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_f3sb7"]
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size = Vector2(32, 32)
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[node name="World" type="Node2D" unique_id=1327991900]
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[node name="Player2D" type="RigidBody2D" parent="." unique_id=1313639488]
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position = Vector2(272, 88)
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[node name="Sprite2D" type="Sprite2D" parent="Player2D" unique_id=906437555]
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texture = ExtResource("1_fj7yv")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player2D" unique_id=1856010631]
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shape = SubResource("RectangleShape2D_fj7yv")
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[node name="Tutorial" type="Node2D" parent="." unique_id=1391494772]
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[node name="Block" type="RigidBody2D" parent="Tutorial" unique_id=231931334]
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position = Vector2(276, 246)
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gravity_scale = 0.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Tutorial/Block" unique_id=653491508]
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shape = SubResource("RectangleShape2D_f3sb7")
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[node name="Sprite2D" type="Sprite2D" parent="Tutorial/Block" unique_id=2098924431]
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texture = ExtResource("1_f3sb7")
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Reference in new issue
Block a user