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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="JumpRope"
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run/main_scene="uid://iivvrut0lfsr"
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config/features=PackedStringArray("4.8", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[gui]
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common/auto_focus_strategy=1
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[input]
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,
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"resource_local_to_scene": false,
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"resource_name": "",
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"device": -1,
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"axis": 0,
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"axis_value": 1.0,
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"script": null
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)]
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}
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadMotion,
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"resource_local_to_scene": false,
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"resource_name": "",
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"device": -1,
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"axis": 0,
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"axis_value": -1.0,
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"script": null
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)]
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}
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single_jump={
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"deadzone": 0.2,
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"events": [Object(InputEventJoypadButton,
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"resource_local_to_scene": false,
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"resource_name": "",
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"device": -1,
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"button_index": 0,
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"pressure": 0.0,
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"pressed": false,
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"script": null
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)]
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}
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[input_devices]
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joypads/ignore_joypad_on_unfocused_application=true
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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lights_and_shadows/multi_bounce_occlusion/enabled=true
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