Initial set of tools for editing/running projects

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2025-01-18 21:25:27 -06:00
commit e239215895
7 changed files with 126 additions and 0 deletions

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goat/godot.py Normal file
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import os
import subprocess
from . import util
GODOT_PATHS = ["C:\Program Files (x86)\Steam\steamapps\common\Godot Engine\godot.windows.opt.tools.64.exe"]
GODOT_PROJECT = "project.godot"
class Project():
def __init__(self, path):
self.path = path
def run(self):
subprocess.run(find_command(), cwd=self.path)
def edit(self):
subprocess.run([find_command(), "--editor"], cwd=self.path)
def find_command():
for exe in GODOT_PATHS:
if os.path.exists(exe):
return exe
return "godot"
def find_project(path):
path = util.find_nearest(path, lambda entry: entry.lower() == GODOT_PROJECT)
if path is not None:
return Project(path)