Files
JumpRopeOldTech/pharaoh.gd
T

23 lines
486 B
GDScript

extends Interactable
var disks_wanted = [1, 2, 3, 4, 5]
var disks_loaded = []
func _ready() -> void:
pass # Replace with function body.
func load_disk(disk_num: int) -> bool:
if !disk_num or (disk_num in disks_loaded):
return false
disks_loaded.push_back(disk_num)
disks_wanted.remove_at(disks_wanted.find(disk_num))
return true
func _on_interacted() -> void:
var disk_num = %Player2D.take_disk()
if not load_disk(disk_num):
return
print("Loaded up disk ", disk_num)