82 lines
2.1 KiB
GDScript
82 lines
2.1 KiB
GDScript
extends CanvasLayer
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var disks_wanted = [1, 2, 3, 4]
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var disks_loaded = []
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var starting_integrity = 2
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var total_integrity = starting_integrity + len(disks_wanted)
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var base_text: String = ""
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func _ready() -> void:
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base_text = $ConsoleText.text % get_memory_integrity()
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func load_disk(disk_num: int) -> bool:
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if !disk_num or (disk_num in disks_loaded):
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return false
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disks_loaded.push_back(disk_num)
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disks_wanted.remove_at(disks_wanted.find(disk_num))
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print("Loaded up disk ", disk_num)
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var memory_integrity = get_memory_integrity()
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var percent_color = "red"
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if memory_integrity > 90:
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percent_color = "green"
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elif memory_integrity > 35:
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percent_color = "orange"
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printline(
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">> Loaded data disk %d (of [color=green]%d[/color]). Memory integrity now at [color=%s]%d%%[/color]" %
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[disk_num, len(disks_wanted) + len(disks_loaded), percent_color, memory_integrity]
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)
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if has_finished_initialization():
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printline(
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">> [color=green]System initialization complete[/color]. Beginning reactivation sequence."
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)
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printline(
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">> [color=#4278ff]Player[/color]: Press [color=#4278ff][{INTERACT}][/color] or [color=#4278ff][{JUMP}][/color] to return to the outside world."
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)
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return true
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func get_next_disk_num() -> int:
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if disks_wanted.is_empty():
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return 0
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return disks_wanted.front()
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func get_memory_integrity():
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return 100.0 / total_integrity * (starting_integrity + len(disks_loaded))
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func has_finished_initialization() -> bool:
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return disks_wanted.is_empty()
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func open() -> void:
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render_text()
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visible = true
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$BackgroundPanel/ForegroundPanel/ScreenPanel/OldComputerShader.show()
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%Player2D/Parallax2D.hide()
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func printline(line: String) -> void:
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open()
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base_text += "\n" + line
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render_text()
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func render_text() -> void:
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var interact_key = "E"
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var jump_key = "Space"
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if %Player2D.controller_ui:
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interact_key = "B"
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jump_key = "A"
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$ConsoleText.text = base_text.replace("{INTERACT}", interact_key).replace("{JUMP}", jump_key)
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func close() -> void:
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if has_finished_initialization():
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get_tree().quit()
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visible = false
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$BackgroundPanel/ForegroundPanel/ScreenPanel/OldComputerShader.hide()
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%Player2D/Parallax2D.show()
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