Files
JumpRopeOldTech/long_floor_spike.gd
T
2026-10-18 17:19:50 -05:00

14 lines
292 B
GDScript

extends Node2D
func _ready() -> void:
pass
func _process(delta: float) -> void:
pass
func on_contact(body: Node2D) -> void:
if body==%Player2D and %Player2D.death_cooldown == 0:
print("SLASH KILL")
%Player2D/Jetpack/DeathSound.play()
%Player2D.on_death(false,%Player2D.position)