Files
2026-10-18 00:28:27 -05:00

15 lines
305 B
GDScript

extends Node2D
func _ready() -> void:
pass
func _process(delta: float) -> void:
pass
func on_contact(body: Node2D) -> void:
if body==%Player2D and %Player2D.death_cooldown == 0:
print("SLASH KILL")
%Player2D/Jetpack/DeathSound.play()
%Player2D.on_death(false,%Player2D.position)
print(body)