Files
JumpRopeOldTech/hidden_teleporter.gd
2026-10-18 03:20:05 -05:00

45 lines
1.1 KiB
GDScript

extends Node2D
@export var paired_teleporter: String
var checked_teleport
var telecam_speed_mult = 4
var enabled = true
var cooldown = 2
func _ready() -> void:
modulate = Color.PURPLE
add_to_group("TELEPORTERS")
add_to_group("Hidden")
func check_for_pair() -> String:
print(paired_teleporter)
return paired_teleporter
func disable():
enabled = false
$Sprite2D.modulate = Color.DARK_ORANGE
func enable():
enabled = true
$Sprite2D.modulate = Color.WHITE
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
pass
func _on_contact(body) -> void:
#get_tree().call_group("TELEPORTERS","disable")
for teleporter in get_tree().get_nodes_in_group("TELEPORTERS"):
if teleporter != self:
if teleporter.paired_teleporter == paired_teleporter and enabled:
%Player2D.get_node("Camera2D").position_smoothing_enabled = false
if %Player2D.teleport_cooldown > 0:
return
body.set_position(teleporter.get_position())
%Player2D.on_teleport()
disable()
await get_tree().create_timer(cooldown).timeout
enable()