Files
2026-10-18 17:19:50 -05:00

20 lines
459 B
GDScript

class_name Pickup
extends Node2D
signal picked_up
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func on_contact(body: Node2D) -> void:
$AudioStreamPlayer2D.play(0)
visible = false
picked_up.emit()
await get_tree().create_timer(0.2).timeout
queue_free()