extends Pickup @export var disk_num: int func _ready() -> void: $DiskNumber.texture = load("res://art/numbers/%d.png" % disk_num) func _on_picked_up() -> void: %Player2D.give_disk(disk_num) %Player2D.give_objective("disk%d" % disk_num, "Install data disk %d" % disk_num) print("Picked up disk ", disk_num)