extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: add_to_group("Hidden") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func on_contact(body: Node2D) -> void: print(body) $AudioStreamPlayer2D.play() visible = false %Player2D.coins += 1 await get_tree().create_timer(0.2).timeout queue_free()