extends Node2D func _ready() -> void: add_to_group("Hidden") func _process(delta: float) -> void: pass func on_contact(body: Node2D) -> void: if body==%Player2D and %Player2D.death_cooldown == 0: print("SLASH KILL") %Player2D/Jetpack/DeathSound.play() %Player2D.on_death(false,%Player2D.position)