extends TextureButton # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_toggled(toggled_on: bool) -> void: toggled_on = !toggled_on %Player2D.get_node("BackgroundMusic").playing = !%Player2D.get_node("BackgroundMusic").playing