extends Node2D @export var hat_type:= "" var hat_texture = load("res://art/hats/" + str(hat_type) + ".png") func _ready() -> void: hat_texture = load("res://art/hats/" + str(hat_type) + ".png") func _process(delta: float) -> void: pass func on_contact(body: Node2D) -> void: print("BODY: " + str(body)) %Player2D/HatSound.play() visible = false %Player2D/Sprite2D/HatSprite.texture = hat_texture %Player2D/Sprite2D/HatSprite.show() await get_tree().create_timer(0.2).timeout queue_free()