extends MeshInstance2D var crt_shader = preload("res://shaders/warp_shader.gdshader") func _ready() -> void: pass # Adjust some uniforms #material.set_shader_param("brightness", 1.2) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: #print(DisplayServer.window_get_size().x) #print(DisplayServer.window_get_size().y) mesh.size.x = DisplayServer.window_get_size().x * 4 mesh.size.y = DisplayServer.window_get_size().y * 4