extends TextureButton var first_press = false func _ready() -> void: pass func _process(delta: float) -> void: pass func _on_toggled(toggled_on: bool) -> void: if !first_press: first_press = true %Player2D.get_node("BackgroundMusic").play() %Player2D.get_node("MeditateMusic").play() toggled_on = !toggled_on %Player2D.get_node("BackgroundMusic").stream_paused = !%Player2D.get_node("BackgroundMusic").stream_paused %Player2D.get_node("MeditateMusic").stream_paused = !%Player2D.get_node("MeditateMusic").stream_paused