class_name Pickup extends Node2D signal picked_up # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func on_contact(body: Node2D) -> void: $AudioStreamPlayer2D.play(0) visible = false picked_up.emit() await get_tree().create_timer(0.2).timeout queue_free()