extends Node2D @export var max_distance_x = 100.0 @export var max_distance_y = 100.0 @export var moving = true var alt_position = Vector2(position.x + max_distance_x,0) var alt_position2 = Vector2(position.x - max_distance_x,0) @export var move_speed = 0.0 func _ready() -> void: alt_position = Vector2(position.x + max_distance_x,0) alt_position2 = Vector2(position.x - max_distance_x,0) func _process(delta: float) -> void: if position.x != alt_position.x: position.x = move_toward(position.x, alt_position.x, move_speed) else: position.x = move_toward(position.x, alt_position2.x, move_speed) moving = false %Player2D.is_on_moving_platform = false #%Player2D.platform_speed = 0.0 func on_contact(body: Node2D) -> void: if body==%Player2D and %Player2D.death_cooldown == 0: print("SLASH KILL") %Player2D/Jetpack/DeathSound.play() %Player2D.on_death(false,%Player2D.position)