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@@ -1,5 +1,7 @@
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extends CharacterBody2D
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var controller_ui = false
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const SPEED = 380.0
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const DASH_SPEED = 600
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const HORIZONTAL_DASH_MULT = 1.8
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@@ -119,6 +121,13 @@ func on_death(instant = false, player_position = position):
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death_cooldown = 0
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func _process(delta: float) -> void:
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if Input.is_key_pressed(Key.KEY_W) or Input.is_key_pressed(Key.KEY_A) or Input.is_key_pressed(Key.KEY_S) or Input.is_key_pressed(Key.KEY_D):
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print("KEYBOARD")
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controller_ui = false
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elif Input.get_action_strength("move_horizontal") > 0:
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print("CONTROLLER")
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controller_ui = true
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if Input.is_action_just_released("restart") or (Input.is_action_pressed("controller_restart_left") and Input.is_action_pressed("controller_restart_right")):
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get_tree().reload_current_scene()
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