restart condition added
+zoe level
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@@ -32,7 +32,7 @@ func _process(delta: float) -> void:
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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fall_timer += 0.001
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fall_timer += 1*delta
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if is_on_floor():
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fall_timer = 0
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jumps = 1
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@@ -40,6 +40,9 @@ func _process(delta: float) -> void:
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if is_on_wall():
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jumps = 1
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if fall_timer>3:
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get_tree().reload_current_scene()
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func _physics_process(delta: float) -> void:
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if not is_on_floor():
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