Fix "respawn point set" message triggering even if that sarco is already the respawn point.
ci/woodpecker/push/woodpecker Pipeline was successful

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yagigreg committed 2026-10-18 01:01:00 -05:00
1 parent 775338c4d2
commit f50b7da9eb
1 file changed
+5 -5
+5 -5
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@@ -3,12 +3,12 @@ extends Interactable
func _on_interacted() -> void: func _on_interacted() -> void:
#%OldComputer.open() #%OldComputer.open()
if %Player2D.spawn_point != global_position:
%Player2D.spawn_point = global_position
%OldComputer.printline(">> Respawn point set.")
#Accomodate some collision antics. #Accomodate some collision antics.
%Player2D.spawn_point = global_position + Vector2(0,-10) var new_spawn_point = global_position + Vector2(0,-10)
if %Player2D.spawn_point != new_spawn_point:
%Player2D.spawn_point = new_spawn_point
%OldComputer.printline(">> Respawn point set to %s" % new_spawn_point)
var wanted_disk = %OldComputer.get_next_disk_num() var wanted_disk = %OldComputer.get_next_disk_num()