Teleporter bugfix

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Debugman committed 2026-10-16 20:41:01 -05:00
1 parent 87df6cf283
commit e808431fc2
3 files changed
+16 -4

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@@ -20,9 +20,11 @@ func _on_contact(body) -> void:
#print("PASSED OVER TELEPORTER")
#get_tree().call_group("TELEPORTERS","check_for_pair")
for teleporter in get_tree().get_nodes_in_group("TELEPORTERS"):
print("PAIRED" + str(teleporter))
print("SELF" + str(self))
print("PAIRED" + str(teleporter) + teleporter.paired_teleporter)
print("SELF" + str(self) + teleporter.paired_teleporter)
if teleporter != self:
if %Player2D.teleport_cooldown == 0:
if teleporter.paired_teleporter == paired_teleporter and %Player2D.teleport_cooldown == 0:
%Player2D.get_node("Camera2D").position_smoothing_speed = 1
body.set_position(teleporter.get_position())
%Player2D.teleport_cooldown = 1
%Player2D.get_node("Camera2D").position_smoothing_speed = %Player2D.CAMERA_SMOOTHING_SPEED