Hidden objects
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Debugman committed 2026-10-17 20:34:05 -05:00
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extends RigidBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_to_group("Hidden")
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass