Hidden objects
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Debugman committed 2026-10-17 20:34:05 -05:00
1 parent adb3d8d345
commit e39b9eaeb7
7 files changed
+33 -13

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+10 -12
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@@ -5,9 +5,7 @@ const DASH_SPEED = 600
const HORIZONTAL_DASH_MULT = 1.8
const FRICTION = 100
const GRAVITY_MULT = 0.8
const JUMP_VELOCITY = -410.0
const DASH_LENGTH = 0.2
var fall_timer = 0.0
@@ -28,7 +26,6 @@ func refresh_dash(new_dashes):
dashes = 1
if dashes > 0:
$Jetpack/DashIndicator.show()
func refresh_jump(new_jumps):
if new_jumps:
@@ -44,6 +41,7 @@ func on_teleport():
$Camera2D.position_smoothing_enabled = true
await get_tree().create_timer(1).timeout
teleport_cooldown = 0
func spawn_ghost(position):
var ghost = preload("res://ghost.tscn")
ghost = ghost.instantiate()
@@ -98,16 +96,16 @@ func _process(delta: float) -> void:
elif direction > 0:
$Sprite2D.flip_h = false
$Sprite2D/HatSprite.flip_h = false
if Input.is_action_pressed("dash_down") and is_on_floor():
print("Crouching")
$Sprite2D.play("crouch")
print("MODULATE: " + str($Parallax2D/Sprite2D.modulate))
$Parallax2D/Sprite2D.modulate = $Parallax2D/Sprite2D.modulate - Color(
move_toward(Color.GREEN.r,$Parallax2D/Sprite2D.modulate.r,0.001),
move_toward(Color.GREEN.g,$Parallax2D/Sprite2D.modulate.g,0.001),
move_toward(Color.GREEN.b,$Parallax2D/Sprite2D.modulate.b,0.001)
)
$Parallax2D/Sprite2D.modulate = Color.CYAN
for hidden_object in get_tree().get_nodes_in_group("Hidden"):
hidden_object.show()
elif Input.is_action_just_pressed("dash") and dashes > 0:
dashing = true
dashes -= 1
@@ -129,11 +127,11 @@ func _process(delta: float) -> void:
velocity.x = move_toward(velocity.x, 0, FRICTION)
$Sprite2D.play("idle")
$Sprite2D/HatSprite.play("idle")
$Parallax2D/Sprite2D.modulate = Color(1,1,1,1)
$Parallax2D/Sprite2D.modulate = Color.CORAL
#print("PLAYER X POSITION: " + str(position.y))
for hidden_object in get_tree().get_nodes_in_group("Hidden"):
hidden_object.hide()
#Falling to death.
if position.y >= death_threshold:
print("SLASH KILL")