Add a "hidden in editor" group that causes all nodes in that group to be shown when the level loads.
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yagigreg committed 2026-10-18 19:56:00 -05:00
1 parent 457c6df5c0
commit d1fb937a93
3 files changed
+20 -2

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+6
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@@ -33,6 +33,12 @@ func _ready() -> void:
spawn_point = position
DisplayServer.window_set_title("JUMPS EQUALS JUMPS")
give_objective("sarc", 0, "Open the Sarcophagus")
for hidden_object in get_tree().get_nodes_in_group("Hidden in editor"):
hidden_object.show()
for hidden_object in get_tree().get_nodes_in_group("Hidden"):
hidden_object.hide()
#%Dialogue.show_text("Hello world!").dismiss_after(2)
func refresh_dash(new_dashes):