Add a "hidden in editor" group that causes all nodes in that group to be shown when the level loads.
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@@ -33,6 +33,12 @@ func _ready() -> void:
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spawn_point = position
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DisplayServer.window_set_title("JUMPS EQUALS JUMPS")
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give_objective("sarc", 0, "Open the Sarcophagus")
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for hidden_object in get_tree().get_nodes_in_group("Hidden in editor"):
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hidden_object.show()
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for hidden_object in get_tree().get_nodes_in_group("Hidden"):
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hidden_object.hide()
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#%Dialogue.show_text("Hello world!").dismiss_after(2)
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func refresh_dash(new_dashes):
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