Block all input other than E/Space when OldComputer is up. Make it so that exiting out of OldComputer does not jump.
ci/woodpecker/push/woodpecker Pipeline was successful

This commit is contained in:
yagigreg committed 2026-10-18 01:43:41 -05:00
1 parent 954fd873bd
commit cb1b579544
1 file changed
+4 -5
+4 -5
View File
@@ -119,8 +119,10 @@ func _process(delta: float) -> void:
if Input.is_action_just_released("restart") or (Input.is_action_pressed("controller_restart_left") and Input.is_action_pressed("controller_restart_right")): if Input.is_action_just_released("restart") or (Input.is_action_pressed("controller_restart_left") and Input.is_action_pressed("controller_restart_right")):
get_tree().reload_current_scene() get_tree().reload_current_scene()
if Input.is_action_just_released("interact"): if %OldComputer.visible:
%OldComputer.close() if Input.is_action_just_released("interact") or Input.is_action_just_released("jump"):
%OldComputer.close()
return
if Input.is_action_just_pressed("jump"): if Input.is_action_just_pressed("jump"):
%OldComputer.close() %OldComputer.close()
@@ -140,9 +142,6 @@ func _process(delta: float) -> void:
#velocity.y = 0 #velocity.y = 0
#velocity.x = 0 #velocity.x = 0
if %OldComputer.visible:
return
var direction = Input.get_axis("move_left","move_right") var direction = Input.get_axis("move_left","move_right")
if direction < 0: if direction < 0: