Some tutorial

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Debugman committed 2026-10-18 00:28:27 -05:00
1 parent d9d5bb3259
commit c9510f8902
16 files changed
+134 -22

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+5 -2
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@@ -7,8 +7,9 @@ const FRICTION = 100
const GRAVITY_MULT = 0.8
const JUMP_VELOCITY = -410.0
const DASH_LENGTH = 0.2
const BACKGROUND_COLOR = Color.SANDY_BROWN
const BACKGROUND_COLOR = Color.INDIAN_RED
var death_cooldown = 0.0
var fall_timer = 0.0
var teleport_cooldown = 0
var jumps = 0
@@ -91,6 +92,7 @@ func spawn_ghost(ghost_position):
ghost.position = ghost_position
func on_death(instant = false, player_position = position):
death_cooldown += 1
if !instant:
await get_tree().create_timer(0.1).timeout
get_tree().paused = true
@@ -108,6 +110,8 @@ func on_death(instant = false, player_position = position):
#position = %LevelStart.position
position = spawn_point
await get_tree().create_timer(0.1).timeout
death_cooldown = 0
func _process(delta: float) -> void:
if Input.is_action_just_released("restart") or (Input.is_action_pressed("controller_restart_left") and Input.is_action_pressed("controller_restart_right")):
@@ -208,7 +212,6 @@ func _process(delta: float) -> void:
#get_tree().reload_current_scene()
func _physics_process(delta: float) -> void:
if not is_on_floor():
velocity += (get_gravity() * GRAVITY_MULT) * delta