Some tutorial
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@@ -22,7 +22,8 @@ func _on_interacted() -> void:
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var wanted_disk = disks_wanted.front()
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%Player2D.spawn_point = global_position
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#Accomodate some collision antics.
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%Player2D.spawn_point = global_position + Vector2(0,-10)
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if not %Player2D.take_disk(wanted_disk):
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if wanted_disk == 1 and not %Player2D.has_objective("disk%d" % wanted_disk):
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