Some tutorial

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Debugman committed 2026-10-18 00:28:27 -05:00
1 parent d9d5bb3259
commit c9510f8902
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+134 -22

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@@ -22,7 +22,8 @@ func _on_interacted() -> void:
var wanted_disk = disks_wanted.front()
%Player2D.spawn_point = global_position
#Accomodate some collision antics.
%Player2D.spawn_point = global_position + Vector2(0,-10)
if not %Player2D.take_disk(wanted_disk):
if wanted_disk == 1 and not %Player2D.has_objective("disk%d" % wanted_disk):