Some tutorial
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extends Node2D
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func _ready() -> void:
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pass
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func _process(delta: float) -> void:
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pass
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func on_contact(body: Node2D) -> void:
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if body==%Player2D and %Player2D.death_cooldown == 0:
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print("SLASH KILL")
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%Player2D/Jetpack/DeathSound.play()
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%Player2D.on_death(false,%Player2D.position)
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print(body)
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