hidden spike
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zozieee committed 2026-10-18 14:09:22 -05:00
1 parent 83467a764e
commit c160856e89
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extends Node2D
func _ready() -> void:
add_to_group("Hidden")
func _process(delta: float) -> void:
pass
func on_contact(body: Node2D) -> void:
if body==%Player2D and %Player2D.death_cooldown == 0:
print("SLASH KILL")
%Player2D/Jetpack/DeathSound.play()
%Player2D.on_death(false,%Player2D.position)
print(body)