Added something I think
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@@ -98,8 +98,17 @@ func _process(delta: float) -> void:
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elif direction > 0:
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$Sprite2D.flip_h = false
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$Sprite2D/HatSprite.flip_h = false
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if Input.is_action_just_pressed("dash") and dashes > 0:
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if Input.is_action_pressed("dash_down") and is_on_floor():
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print("Crouching")
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$Sprite2D.play("crouch")
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print("MODULATE: " + str($Parallax2D/Sprite2D.modulate))
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$Parallax2D/Sprite2D.modulate = $Parallax2D/Sprite2D.modulate - Color(
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move_toward(Color.GREEN.r,$Parallax2D/Sprite2D.modulate.r,0.001),
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move_toward(Color.GREEN.g,$Parallax2D/Sprite2D.modulate.g,0.001),
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move_toward(Color.GREEN.b,$Parallax2D/Sprite2D.modulate.b,0.001)
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)
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elif Input.is_action_just_pressed("dash") and dashes > 0:
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dashing = true
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dashes -= 1
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velocity = Vector2(
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@@ -120,6 +129,9 @@ func _process(delta: float) -> void:
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velocity.x = move_toward(velocity.x, 0, FRICTION)
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$Sprite2D.play("idle")
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$Sprite2D/HatSprite.play("idle")
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$Parallax2D/Sprite2D.modulate = Color(1,1,1,1)
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#print("PLAYER X POSITION: " + str(position.y))
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#Falling to death.
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