Spooky ghosts
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Debugman committed 2026-10-17 17:44:38 -05:00
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commit a5ce3103f4
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@@ -1,17 +1,15 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func on_contact(body: Node2D) -> void:
if body==%Player2D:
print("SLASH KILL")
%Player2D.on_death()
%Player2D/Jetpack/DeathSound.play()
%Player2D.on_death(false,%Player2D.position)
print(body)