Add disk numbers 1 through 4 (currently roman numerals)
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@@ -26,7 +26,7 @@ func _on_interacted() -> void:
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print("Loaded up disk ", wanted_disk)
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wanted_disk = disks_wanted.front()
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if not wanted_disk:
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if %Player2D.has_disk(wanted_disk):
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return
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%Player2D.give_objective("disk%d" % wanted_disk, "Locate data disk %d" % wanted_disk)
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