Add disk numbers 1 through 4 (currently roman numerals)
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@@ -4,5 +4,5 @@ extends RichTextLabel
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func _process(delta: float) -> void:
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var new_text = "OBJECTIVES:\n"
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for objective in %Player2D.objectives:
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new_text = new_text + %Player2D.objectives[objective]
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new_text = new_text + %Player2D.objectives[objective] + "\n"
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text = new_text
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