Merge branch 'main' of http://git.nanoyagi.com/NanoYagi/JumpRopeOldTech
ci/woodpecker/push/woodpecker Pipeline was successful

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Debugman committed 2026-10-17 22:47:45 -05:00
commit 9aa9903b41
6 files changed
+29 -9

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+1
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@@ -7,6 +7,7 @@
bg_color = Color(0.28627452, 0.25490198, 0.22745098, 1) bg_color = Color(0.28627452, 0.25490198, 0.22745098, 1)
[node name="OldComputer" type="CanvasLayer" unique_id=1944134941] [node name="OldComputer" type="CanvasLayer" unique_id=1944134941]
visible = false
script = ExtResource("1_6jyhx") script = ExtResource("1_6jyhx")
[node name="BackgroundPanel" type="Panel" parent="." unique_id=1876350245] [node name="BackgroundPanel" type="Panel" parent="." unique_id=1876350245]
+1 -1
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@@ -7,5 +7,5 @@ func _ready() -> void:
func _on_picked_up() -> void: func _on_picked_up() -> void:
%Player2D.give_disk(disk_num) %Player2D.give_disk(disk_num)
%Player2D.give_objective("disk%d" % disk_num, "Install data disk %d" % disk_num) %Player2D.give_objective("disk%d" % disk_num, disk_num, "Install data disk %d" % disk_num)
print("Picked up disk ", disk_num) print("Picked up disk ", disk_num)
+2 -2
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@@ -3,6 +3,6 @@ extends RichTextLabel
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
var new_text = "OBJECTIVES:\n" var new_text = "OBJECTIVES:\n"
for objective in %Player2D.objectives: for objective in %Player2D.get_current_objectives():
new_text = new_text + %Player2D.objectives[objective] + "\n" new_text = new_text + objective + "\n"
text = new_text text = new_text
-1
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@@ -2,7 +2,6 @@ extends CanvasLayer
func _ready() -> void: func _ready() -> void:
$ConsoleText.text = $ConsoleText.text % %Pharaoh.get_memory_integrity() $ConsoleText.text = $ConsoleText.text % %Pharaoh.get_memory_integrity()
open()
func open() -> void: func open() -> void:
visible = true visible = true
+9 -1
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@@ -18,11 +18,19 @@ func get_memory_integrity():
return 100.0 / total_integrity * (starting_integrity + len(disks_loaded)) return 100.0 / total_integrity * (starting_integrity + len(disks_loaded))
func _on_interacted() -> void: func _on_interacted() -> void:
#%OldComputer.open()
var wanted_disk = disks_wanted.front() var wanted_disk = disks_wanted.front()
%Player2D.spawn_point = position %Player2D.spawn_point = position
if not %Player2D.take_disk(wanted_disk): if not %Player2D.take_disk(wanted_disk):
if wanted_disk == 1 and not %Player2D.has_objective("disk%d" % wanted_disk):
%OldComputer.open()
%Player2D.give_objective(
"disk%d" % wanted_disk,
wanted_disk, "Locate data disk %d" % wanted_disk
)
return return
if not load_disk(wanted_disk): if not load_disk(wanted_disk):
@@ -39,4 +47,4 @@ func _on_interacted() -> void:
if (not wanted_disk) or %Player2D.has_disk(wanted_disk): if (not wanted_disk) or %Player2D.has_disk(wanted_disk):
return return
%Player2D.give_objective("disk%d" % wanted_disk, "Locate data disk %d" % wanted_disk) %Player2D.give_objective("disk%d" % wanted_disk, wanted_disk, "Locate data disk %d" % wanted_disk)
+16 -4
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@@ -54,14 +54,26 @@ func take_disk(disk_num) -> bool:
func has_disk(disk_num: int) -> bool: func has_disk(disk_num: int) -> bool:
return disk_num in data_disks return disk_num in data_disks
func give_objective(id: String, description: String) -> void: func give_objective(id: String, priority: int, description: String) -> void:
objectives[id] = description objectives[id] = {
"priority": priority,
"description": description,
"completed": false
}
func has_objective(id: String) -> bool: func has_objective(id: String) -> bool:
return objectives.has(id) return objectives.has(id) and not objectives[id].completed
func get_current_objectives() -> Array[String]:
var current_objectives = objectives.values()
current_objectives.sort_custom(func(a, b): return a.priority < b.priority)
return current_objectives.filter(func(objective): return not objective.completed).map(func(objective): return objective.description)
func complete_objective(id: String) -> bool: func complete_objective(id: String) -> bool:
return objectives.erase(id) if not has_objective(id):
return false
objectives[id].completed = true
return true
func on_teleport(): func on_teleport():
refresh_jump(1) refresh_jump(1)